![]() You will have to wait until the next week's Tournament to fully participate. If you join a Fellowship during a Tournament, you will be able to play the Tournament and win personal rewards, but your progress will no longer be counted for the Fellowship score.With this feature, your activities with the Fellowship will grant Experience Points which will be very important to improve your Fellowship Perks.īut be careful, this new system will change the way some features are currently working: Fellow - Every Fellowship member can use the Fellowship Chat, trade with other Fellows without a fee, give and receive Neighborly Help and send circular messages to all Fellows.īeing in a Fellowship is what makes us stronger together.They can also approve or reject members' applications and delete previous invitations. ![]() ![]() Ambassador - Ambassadors are regular Fellows that have the right to invite other players.On top of regular rights, he can edit the fellowship profile and change all its options and he can change members' titles or even expel them. Mages - A Mage has most of the rights in a Fellowship.On the other hand, he is the only member with rights to disband the Fellowship. By doing so, he automatically becomes a Mage and can then leave. Being a leader, he can’t leave the fellowship without first promoting another member to Archmage. Archmage - The Archmage is the leader of a Fellowship and as such he has all the rights of the other members.There are four available positions within a Fellowship, each of which has its set of rights and possibilities: Fellowship Chat - By being a part of a Fellowship you can use the chat system to communicate with all your fellows, either to ask for help for your city or just simply to say hello every day.Circular Messages - All members of a Fellowship can send messages to be received by all the remaining members instantly.Neighborly Help - Neighborly Help is available for all Fellowship members, meaning you can give and receive Neighborly Help to and from all your fellows, even the ones that are in faraway cities.Trade without a Fee - Even if you have not discovered your fellows on the map, you will be able to trade with them without the Trader’s fee.Of course, these ones are not exactly oriented towards specific type of tournament, but are quite general. Best option would be to cater them.ġ) explanation of terrain: at least units placement on the battlefield ģ) testing the waters with high initiative unit (might confuse many players.so.might be an overkill). Proper suggestion would be that players shouldn't fight against such comps, at least in 3+ rounds and using auto-fight. add some not so perfect or "hard" comps, that consists of enemies that compensate each others weaknesses, for gems let's say 3 heavy melee units, 3 light ranged 1 heavy ranged. You could throw in exact numbers about army strenghts in each round just to support this statement.Īlso, looks like you picked the most perfect enemy comps to illustrate fights (at least image-wise). Every penny counts, so it's better so save goods until the point when fights can't be won at all or are just hard to win. Example: many players think that catering in a first few rounds is a good idea, because costs are low.which, of course, is not the case because exactly in these rounds fights are the easiest (it's nearly impossible to lose even with auto-fight). There are some practical tips that can be given and that aren't as obvious as "this unit beats this unit". The most important things (in my opinion) are lacking. Would love to see tips about upcoming Marble tournament before it starts though, just to test if it's of any use to inexperienced players.
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